3D artist specializing in 3D modelling, texturing, lighting, fur and hair grooming and teaching aspiring digital artists.
Lead and mentor a team of educators, ensuring effective program delivery and
fostering a positive work environment.
Collaborate on curriculum, monitor student performance, and oversee professional
development.
Manage team resources, ensure compliance with institutional policies, and
communicate progress to senior management.
Designed and developed characters, encompassing all stages from modeling and
texturing to rigging and rendering.
Created and executed animations, ensuring high-quality visuals and alignment with
narrative elements.
Developed detailed storyboards to plan and visualize animation sequences.
Integrated 2D visual effects to enhance animations and storytelling.
Collaborated with the design team to address creative and technical challenges
throughout production.
Teach 2D and 3D animation, including character design and storyboarding, while
developing industry-aligned projects.
Mentor students on animation, portfolio development, and problem-solving,
providing feedback and support.
Integrate industry trends into the curriculum to keep students current.
Developed comprehensive game design documents, outlining mechanics, story,
and gameplay elements.
Translated concept art into precise, production-ready 3D models.
Partnered with the Art Lead to develop assets, integrate feedback, and refine
designs.
Created high-quality 3D artwork in various styles, contributing to all aspects of the
game.
Collaborated with developers to address technical challenges and optimize art
integration.
Engaged with internal and external clients to gather and clarify project
requirements.
Designed and illustrated high-quality 3D models utilizing Maya.
Collaborated closely with the design team to plan, visualize, and address creative
and technical challenges.